Ashbound is an open-world action–adventure built inside Minecraft, set within a large interconnected world filled with dangerous zones and instanced dungeon runs. Explore the world, enter dungeons, fight enemies and bosses, collect loot, decide when to extract or push deeper at the risk of losing everything, play solo or in co-op, build and upgrade your base, craft gear from gathered resources, and shape your progression through levels, skills, and light quest systems.
The project is currently in development — worlds, systems, and gameplay are actively being built and refined ahead of the first playable release.
Quick answers for the most common questions while Ashbound is still under development.
Ashbound is currently in active development. A first playable version is planned once the core dungeon loop, progression systems, and world structure are stable.
Ashbound is a large-scale custom Minecraft server, powered by custom Java plugins and a dedicated backend.
Yes. Early testing phases are focused on balancing, iteration, and system stability. Permanent progression will start after the core foundation is finalized.
Early testing will be announced through Discord. Access will be limited at first to gather focused feedback on gameplay and progression.
No. Progression and power are entirely gameplay-driven. Any support options will be cosmetic only.
Yes. Ashbound is built modularly and designed to grow over time with new zones, dungeons, enemies, and systems.
Follow development, take part in discussions, get early dev updates, and help shape Ashbound long before the first runs begin.